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D&D 5e Hit Points Rules | Complete 2024/2026 Guide for HP Calculation

D&D 5e Hit Points Rules – Complete Guide

Last Updated: December 30, 2025

This page details the official **Dungeons & Dragons 5th Edition (D&D 5e) hit points (HP) rules** from the Player’s Handbook (PHB), including **2024 revisions** and previews of **2026 epic boons**. Use our free D&D HP Calculator to apply these rules instantly – supports multiclass, feats, racial bonuses, and combat simulations.

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Core Hit Points Rules (PHB p.15, 2024 Edition)

Hit points measure your character’s vitality. When you drop to 0 HP, you fall unconscious and make death saving throws.

Level 1 HP Calculation

Always: Maximum value on your class’s hit die + Constitution modifier.

  • Example: Wizard (d6 hit die, CON +1): 6 + 1 = 7 HP.
  • No choice here – it’s mandatory for all characters.

HP at Higher Levels (Levels 2+)

Choose one method per level (DM may house rule):

  1. Average: Fixed value (rounded up) + CON mod. Balanced and quick.
  2. Rolled: Roll the hit die (1dX) + CON mod. Risky but flavorful.
  3. Maximum: Full hit die value + CON mod. For min-maxing.

Example (Barbarian d12, CON +3, Levels 2-3 Average): 7 + 3 = 10 HP per level.

Class Hit Dice Table (All Official Classes, 2024 PHB)

ClassHit DieMax ValueAverage Value (Levels 2+)Level 20 Max HP (CON +5, Average)
Artificerd885300
Barbariand12127335
Bardd885300
Blood Hunter (Homebrew)d10106320
Clericd885300
Druidd885300
Fighterd10106320
Monkd885300
Paladind10106320
Rangerd10106320
Rogued885300
Sorcererd664280
Warlockd885300
Wizardd664280

Multiclass HP Rules (PHB p.163)

When multiclassing, use each class’s hit die for levels in that class. Total levels determine features, but HP is per-class.

Example: Fighter 8 / Wizard 12 (CON +2):

  • Fighter L1: 10 + 2 = 12
  • Fighter L2-8: 6 + 2 = 8 x 7 = 56
  • Wizard L9: 6 + 2 = 8
  • Wizard L10-20: 4 + 2 = 6 x 11 = 66
  • Total: 142 HP

Calculator supports unlimited multiclass – add classes dynamically!

Feats and Racial Bonuses Affecting HP

Key Feats (Tasha’s Cauldron / PHB)

  • Tough: +2 HP per level (retroactive – +40 at 20! Prerequisite: None.)
  • Resilient (Constitution): +1 CON + proficiency in CON saves.
  • Ability Score Improvement (ASI): Boost CON for +HP/level.

Racial/Lineage Bonuses

  • Hill Dwarf: +1 HP per level.
  • Draconic Sorcerer Resilience: +1 HP/level (scales with CHA).
  • Reborn Lineage: Temp HP options.

Best Tank Build: Hill Dwarf Barbarian + Tough + Max CON = 400+ HP at 20.

2024 Player’s Handbook Updates

Core HP formula unchanged. Key addition:

  • Bloodied Condition: At half HP or less – triggers abilities like certain weapons or spells.
  • Healing: Still restores to max; no over-healing except temp HP.

2026 Epic Boons (Preview Support)

High-level (20+) boons like:

  • Boon of Fortitude: +40 max HP.
  • Boon of Irresistible Offense: Indirect survivability.

Toggle in calculator’s Advanced Options – DM approval required for home games.

Additional Rules: Temp HP, Death Saves, Healing

  • Temporary HP: Doesn’t stack; replaces lowest layer. Use HP Buffer in calculator.
  • Death Saves: At 0 HP: Roll d20 (10+ success). 3 successes = stable; 3 fails = death.
  • Healing Efficiency: Calculator shows % effective healing (e.g., 80% prevents over-heal waste).

House Rules and Variants

Common DM tweaks:

  • Standard Array for CON (15 for +2-3 mod).
  • Heroic HP: Average or max only.
  • Point Buy: Link to our Point Buy Calculator for optimal CON.

This guide matches official sources. For full text: Wizards of the Coast PHB. Unofficial fan tool – see Disclaimer.

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May your HP never hit zero! 🎲🐉 D&D HP Calculator Team