Terrain, books, and accessories

Buy the piece that answers a problem you had last session. If the party could not tell which square was the door, a map or a doorway matters. If the fight was clear and the problem was rules, a book matters more than a tower.

Terrain

Start with doors, a stair, and one large object that blocks sight. Those three change movement. A full city is a hobby of its own. Modular pieces that share a grid with your mat will see more play than a diorama. Paint is optional. Contrast is not: if the players cannot see the stair from their seats, the stair is not on the table.

Books

An adventure you will run in the next month is worth more than a campaign you might run someday. Read the first session before you buy the miniature pack that goes with chapter nine. Official books and third-party books are both fine when the table agrees. This site does not rank them and does not invent a percent off.

Small accessories

A pencil, a spare d20, and condition markers solve more sessions than a light-up tray. Use the gear guide for the same idea in fewer words, and the shop generator when the characters, not the players, are the ones shopping.

A door, a stair, a block

Those three pieces change a fight. A door creates a choke. A stair creates height and a question about who can see the archer. A block, a cart, or a pillar creates cover. Buy or build those before you buy a castle. Paint is optional. Contrast is not. If the players cannot tell the stair from the floor at the far end of the table, the stair is décor. Modular pieces that match your grid will be used. A diorama that does not match the grid will be admired and left on the shelf.

Books follow the same test. Buy the adventure you will run in the next month, and read the first session before you buy the props for the last chapter. This page does not rank publishers and does not invent a sale price. The gear guide is the shorter version of the same advice. In-world stalls are the shop generator. Reviewed 20 October 2026. Nothing here is an official accessory line.

Storage and the grid

Terrain that does not fit in the car does not reach the table. A box of doors, a stair, and one block is a better collection than a shelf of buildings you cannot transport. Measure the grid before you buy. A piece on a 1-inch grid fights a mat on a different grid, and the fight slows down while everyone renegotiates a square. Scatter that matches the mat is boring to photograph and useful to play.

Books have a similar constraint: the one you will open. A preview or a free rules document can tell you whether you like the system. It is not a substitute for the adventure you are about to run if the adventure is not in it. This page still will not name a discount. The gear page is the shorter list. Reviewed 20 October 2026.

What to leave in the shop

Leave the piece that does not match your grid, the adventure you will not run this year, and the miniature for a monster your party has already outgrown. A smaller collection that reaches the table every week is the collection that was worth buying. If you build instead of buying, cardboard and a marker are enough for a door. Paint can wait until the door has survived three sessions. Nothing on this page is a required purchase, and nothing is on sale. The in-world stall is a separate idea: that one sells rations to characters, at mundane book prices, without a coupon.

If you are outfitting a new group, follow the buying order and stop when the next session can happen. Extra terrain is a hobby. It is a good hobby. It is not a prerequisite for hit points, point buy, or a fight you priced on the encounter page. Reviewed 20 October 2026.

A last filter before you spend: will this object change where someone stands? A door, a stair, and a block will. A highly detailed roof that players never see from above will not. Buy or build for the sight lines at your table, store it so it fits the trip, and leave the rest. Books follow the same filter. If you will not open it before the next session, it can wait. Reviewed 20 October 2026, with no price and no code. Cardboard is a finished door if the far seat can tell it is a door. Paint can wait until the piece has survived three sessions and still earns its box.

FAQs

A door, a stair, or a sight-block that matches the grid you already use, plus one book you will run.

No. Prices move, and a fake sale price would be worse than no price.

Yes. A piece on the wrong grid wastes the table.

No. Buy what the next session will actually use.

The catalog. This page is about physical gear.